Grant Cox looks into how to save memory when using 3DS Max. Read more
Posts filed in: Tutorials & Tips
3DS Max/Mental Ray: Participating Media (Parti Volume)
Grant Cox looks at what participating media is, and ways to use it in 3DS Max. Read more
3DS Max/Vray/Mental Ray: Ambient Occlusion
Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more
3DS Max/Mental Ray: Photon Mapping/Global Illumination
A look at Photon mapping inside of 3DS Max Mental Ray Read more
3DS Max/Mental Ray: Basic Final Gather Explained
Grant Cox takes a look at Final Gather inside of Mental Ray and it’s settings. Read more
3DS Max/Mental Ray: Setting up a daylight rig & lighting definitions
A look into setting up daylight rigs and basic lighting inside of 3DS Max Mental RayRead more
V-ray: Some useful links
Grant Cox looks at a few useful links for those practitioners using VRay.Read more
3DS Max: Flexible Z Depth
Grant Cox take us through ways to use ZDepth within 3DS Max. Read more
3DS Max: Working with correct system unit scale
Grant Cox looks at ways to insure you use accurate measurements within 3DS Max. Read more