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Posts filed in: Tutorials & Tips

January 18, 2015
1 Comment

3DS Max: Bitmap Paging/High Memory Use

Grant Cox looks into how to save memory when using 3DS Max. Read more

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November 29, 2014

3DS Max/Mental Ray: Participating Media (Parti Volume)

Grant Cox looks at what participating media is, and ways to use it in 3DS Max. Read more

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November 13, 2014

3DS Max/Vray/Mental Ray: Ambient Occlusion

Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more

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October 29, 2014

3DS Max/Mental Ray: Photon Mapping/Global Illumination

A look at Photon mapping inside of 3DS Max Mental Ray Read more

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October 29, 2014
2 Comments

3DS Max/Mental Ray: Basic Final Gather Explained

Grant Cox takes a look at Final Gather inside of Mental Ray and it’s settings. Read more

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October 29, 2014

3DS Max/Mental Ray: Setting up a daylight rig & lighting definitions

A look into setting up daylight rigs and basic lighting inside of 3DS Max Mental RayRead more

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July 16, 2013
2 Comments

V-ray: Some useful links

Grant Cox looks at a few useful links for those practitioners using VRay.Read more

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November 16, 2012
2 Comments

3DS Max: Flexible Z Depth

Grant Cox take us through ways to use ZDepth within 3DS Max. Read more

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September 13, 2012
3 Comments

3DS Max: Working with correct system unit scale

Grant Cox looks at ways to insure you use accurate measurements within 3DS Max. Read more

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