Find out how the animals were made and rigged inside of 3DS Max!Read more
Posts tagged: #3DS Max Tips
Çatalhöyük – The making of F.V.I: Part 2 – Materials
Grant Cox breaks down how materials were created for the Shrine of the Hunters model.Read more
Çatalhöyük – The making of F.V.I: Part 1 – Modelling
Grant Cox takes us through the modelling process behind the ‘Shrine of the Hunters’ (F.V.I) archaeological model in the first of a multi-part series. Read more
3DS Max: Bitmap Paging/High Memory Use
Grant Cox looks into how to save memory when using 3DS Max. Read more
3DS Max/Mental Ray: Participating Media (Parti Volume)
Grant Cox looks at what participating media is, and ways to use it in 3DS Max. Read more
3DS Max/Vray/Mental Ray: Ambient Occlusion
Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more
Çatalhöyük – The Reconstructed House Part 1: Project Aims
A look into the first stages of modelling the reconstructed house at Çatalhöyük Read more
3DS Max/Mental Ray: Photon Mapping/Global Illumination
A look at Photon mapping inside of 3DS Max Mental Ray Read more
3DS Max/Mental Ray: Basic Final Gather Explained
Grant Cox takes a look at Final Gather inside of Mental Ray and it’s settings. Read more