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Posts tagged: #3DS Max Tips

May 16, 2019

Elaine Evans Archaeology Gallery (Brighton Museum): Ice Age Animals – Making of

Find out how the animals were made and rigged inside of 3DS Max!Read more

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April 14, 2015

Çatalhöyük – The making of F.V.I: Part 2 – Materials

Grant Cox breaks down how materials were created for the Shrine of the Hunters model.Read more

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March 16, 2015
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Çatalhöyük – The making of F.V.I: Part 1 – Modelling

Grant Cox takes us through the modelling process behind the ‘Shrine of the Hunters’ (F.V.I) archaeological model in the first of a multi-part series. Read more

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January 18, 2015
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3DS Max: Bitmap Paging/High Memory Use

Grant Cox looks into how to save memory when using 3DS Max. Read more

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November 29, 2014

3DS Max/Mental Ray: Participating Media (Parti Volume)

Grant Cox looks at what participating media is, and ways to use it in 3DS Max. Read more

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November 13, 2014

3DS Max/Vray/Mental Ray: Ambient Occlusion

Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more

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November 7, 2014
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Çatalhöyük – The Reconstructed House Part 1: Project Aims

A look into the first stages of modelling the reconstructed house at Çatalhöyük Read more

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October 29, 2014

3DS Max/Mental Ray: Photon Mapping/Global Illumination

A look at Photon mapping inside of 3DS Max Mental Ray Read more

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October 29, 2014
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3DS Max/Mental Ray: Basic Final Gather Explained

Grant Cox takes a look at Final Gather inside of Mental Ray and it’s settings. Read more

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