Grant Cox breaks down how materials were created for the Shrine of the Hunters model.Read more
Posts tagged: #3DS Max
Çatalhöyük – The making of F.V.I: Part 1 – Modelling
Grant Cox takes us through the modelling process behind the ‘Shrine of the Hunters’ (F.V.I) archaeological model in the first of a multi-part series. Read more
3DS Max: Bitmap Paging/High Memory Use
Grant Cox looks into how to save memory when using 3DS Max. Read more
Çatalhöyük – The Reconstructed House Part 2: Conclusions
The second part of our project modelling the reconstructed house at ÇatalhöyükRead more
3DS Max/Mental Ray: Participating Media (Parti Volume)
Grant Cox looks at what participating media is, and ways to use it in 3DS Max. Read more
ArtasMedia at the Old English Flashmob!
We hope to see you there! Read more
3DS Max/Vray/Mental Ray: Ambient Occlusion
Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more
Çatalhöyük – The Reconstructed House Part 1: Project Aims
A look into the first stages of modelling the reconstructed house at Çatalhöyük Read more
3DS Max/Mental Ray: Photon Mapping/Global Illumination
A look at Photon mapping inside of 3DS Max Mental Ray Read more

