Grant Cox breaks down how materials were created for the Shrine of the Hunters model.Read more
Posts tagged: #Visualisation
Çatalhöyük – The making of F.V.I: Part 1 – Modelling
Grant Cox takes us through the modelling process behind the ‘Shrine of the Hunters’ (F.V.I) archaeological model in the first of a multi-part series. Read more
Çatalhöyük – Decorated Structures
Taking a look at the background trends that influenced ArtasMedia’s ‘Shrine of the Hunters’ animation.Read more
3DS Max/Vray/Mental Ray: Ambient Occlusion
Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more
Çatalhöyük – The Reconstructed House Part 1: Project Aims
A look into the first stages of modelling the reconstructed house at Çatalhöyük Read more
3DS Max/Mental Ray: Setting up a daylight rig & lighting definitions
A look into setting up daylight rigs and basic lighting inside of 3DS Max Mental RayRead more
3DS Max: Flexible Z Depth
Grant Cox take us through ways to use ZDepth within 3DS Max. Read more

