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Posts tagged: #Visualisation

April 14, 2015

Çatalhöyük – The making of F.V.I: Part 2 – Materials

Grant Cox breaks down how materials were created for the Shrine of the Hunters model.Read more

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March 16, 2015
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Çatalhöyük – The making of F.V.I: Part 1 – Modelling

Grant Cox takes us through the modelling process behind the ‘Shrine of the Hunters’ (F.V.I) archaeological model in the first of a multi-part series. Read more

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February 23, 2015
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Çatalhöyük – Decorated Structures

Taking a look at the background trends that influenced ArtasMedia’s ‘Shrine of the Hunters’ animation.Read more

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November 13, 2014

3DS Max/Vray/Mental Ray: Ambient Occlusion

Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more

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November 7, 2014
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Çatalhöyük – The Reconstructed House Part 1: Project Aims

A look into the first stages of modelling the reconstructed house at Çatalhöyük Read more

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October 29, 2014

3DS Max/Mental Ray: Setting up a daylight rig & lighting definitions

A look into setting up daylight rigs and basic lighting inside of 3DS Max Mental RayRead more

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November 16, 2012
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3DS Max: Flexible Z Depth

Grant Cox take us through ways to use ZDepth within 3DS Max. Read more

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