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Posts by Grant Cox

In 2012 I set up ArtasMedia to produce graphics for both academic and commercial Digital Heritage and have a deep interest in the application of CGI within archaeology. In 2010 I graduated from the University of Southampton's Archaeological Computing (Virtual Pasts) MSc with a distinction.

January 18, 2015
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3DS Max: Bitmap Paging/High Memory Use

Grant Cox looks into how to save memory when using 3DS Max. Read more

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January 2, 2015

A Happy New Year from ArtasMedia!

Happy New Year! ArtasMedia wishes you a great 2015!Read more

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December 12, 2014

Çatalhöyük – The Reconstructed House Part 2: Conclusions

The second part of our project modelling the reconstructed house at ÇatalhöyükRead more

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November 29, 2014

3DS Max/Mental Ray: Participating Media (Parti Volume)

Grant Cox looks at what participating media is, and ways to use it in 3DS Max. Read more

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November 21, 2014

Roundup: ArtasMedia at The Old English Flash-mob

Catching up with our involvement in the Old English Flash-mobRead more

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November 17, 2014

ArtasMedia at the Old English Flashmob!

We hope to see you there! Read more

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November 13, 2014

3DS Max/Vray/Mental Ray: Ambient Occlusion

Grant Cox looks at ambient occlusion, it’s history and how it can used in 3DS Max.Read more

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November 7, 2014
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Çatalhöyük – The Reconstructed House Part 1: Project Aims

A look into the first stages of modelling the reconstructed house at Çatalhöyük Read more

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November 1, 2014

Protect your work, protect yourself, protect each other!

Grant Cox asks if enough is being done to stop the devaluation of archaeology and art. Read more

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